Status Report: November 2018

Hello Everybody,

I hope everyone (at least those in America) had a great Thanksgiving and is looking forward to the Holidays. I wish you all a Merry Christmas and a Happy New Year.

This month I was able to get the 1.1 release of the plugin out the door. For you folks who had been waiting while we ironed out the CPU issues with the last release, I trust you will find this release a lot more to your liking, and hopefully will make use of all of the benefits of the last two releases.

The other thing the I worked on was finalizing the work to infer function return types and propagate [generic] type parameters when resolving method call chains — or in other words: understand objects stored in Maps. That was mostly finished last month. I just had to write some unit tests, which exposed a couple more issues that I also fixed before submitting everything. Now, it’s DONE and released.

So, I have a question for all of you:  Where does Haxe4 support fall into your priorities, and what is your time frame for moving to Haxe4 (if ever)?  Please share your thoughts on the Haxe Community Discourse.

What I worked on for our sponsors:
1) Infer function return types and propagate [generic] type parameters when resolveing method call chains; resolution fixes for generics, typedefs, and array access. (Complete and submitted.)
2) Release 1.1.

What I worked on for the Community:
1) Fixed an ClassCastException in the parameter hints code.
2) Release 1.1!
3) Better handling of comments and DocX comments. (Incomplete.)

No community contributions this month.

Next month’s goals:
1) Finish new UI for standard library locations.
2) Issues debugging C++ projects when built with Lime. (Currently looks like an hxcpp issue.)
3) Bug hunt. Resolve a number of issues which have come up recently:
4) Support for more of the new Haxe4 features.